Total War: Warhammer III: Every New Playable Race, Ranked
The third part of Total War: Warhammer franchise, Total War: Warhammer 3 came out in February. Since then, every inch of its gameplay has been spilled by fans. Despite some issues with the campaigns, the consensus is that the factions are the most balanced they’ve been to release in a while. Total War: Warhammer Game.
However, while none are incredibly weak or obnoxiously overpowered, Warhammer III is not fully balanced. As with any game with so many moving parts, it’s impossible to have all factions perfectly balanced, and some are more powerful than others. Whether they shine on the battlefield or on the campaign map, some have an undeniable advantage.
8 Slaanesh struggles with poorly made mechanics
At first glance, Slaanesh seems to have one of the most interesting playstyles in the campaign. It is a deliberately subversive faction, rather than being overtly hostile like the other Chaos factions. They infiltrate and affect other empires, and in battle they steal units from the enemy and rely on melee blitz attacks.
However, while the mechanics sound good, they actually struggle. Much of Slaanesh’s gameplay revolves around turning factions into vassals, but the AI coding makes this move likely to see players at war with every other Chaos faction. Due to the questionable cavalry mechanics of Warhammer III, their units are less effective in their primary objective than they should be. Despite all that, Slaanesh is playable but not the strength he should be.
7 Grand Cathay has stiff mechanics and a disappointing roster
One of two human factions available in the game at base, Cathay is a faction that focuses heavily on defense, as one of their main mechanics is a fantasy equivalent of the Great Wall of China. On defense, Cathay is well suited, with well-designed campaign mechanics that reinforce the feeling of holding the line.
However, there are difficulties for Cathay. Their faction design is restrictive as they attempt to balance the Yin and Yang in their buildings and units, limiting player choice. Also, their roster, while not weak, is not as impressive as that of other factions.
6 The demons of chaos are masters of nothing
The Daemons of Chaos faction is versatile for the evil side, able to use units from all four Chaos Gods and have a hybrid and flexible playstyle. This is why they are among the recommended campaigns for new players to the franchise, but they suffer from a few pitfalls.
Although they have the most customizable commander of Warhammer III, with the player free to create their demon prince as they wish, many of the bonuses they get as a leader are disappointing and don’t stand up to other legendary lords. Additionally, many of their best units are restricted and much harder to unlock than other factions.
5 Tzeentch is highly micro-intensive
In the war hammer framework, Tzeentch is the god of stratagems and magic, two things that carry over well to the game. They have by far the strongest casters and spells of any faction and are capable of wreaking great havoc on their enemies .
However, the downside is that these are classic glass cannons. Handled correctly, their units can devastate the enemy. A lack of focus, however, and their low health, low defense units can be slaughtered. For players less familiar with the magic system or unaccustomed to micromanaging each unit, Tzeentch can be a real challenge.
4 Kislev is surrounded by enemies
Kislev is the nation north of war hammer‘s Empire, the first stronghold against the forces of Chaos venturing south. The game replicates that feeling, making Kislev feel like a beleaguered nation that must do everything in its power to avoid falling to the forces of Chaos.
The flip side is that, although recommended for new players, the Kislev campaign can be very challenging. Although they are an incredibly strong force on the battlefield that forgives player mistakes, on the campaign map they have little economy, more enemies than defenses, and are somewhat isolated in all directions. except in the south. As such, it is a real fight for survival.
3 Nurgle is resilience incarnate
Of all the factions of Total War: Warhammer 3, Nurgle has the most unique style of play. The most shocking thing about them is their colony building. Unlike player-controlled colony growth of other factions, the player has fewer choices in Nurgle colonies. Rather than upgrading their buildings as they wish, they upgrade and decay over time to reflect the cycle of decay and rebirth.
This can throw players into a loop, much like the faction’s more progressive recruiting style. However, they more than make up for it on the battlefield. They are notoriously tough creatures that are difficult to kill or break, wearing down the enemy through sheer attrition as they refuse to die. Highly forgiving of mistakes but also rewarding of mastery, Nurgle’s forces are among the best in the world. Warhammer III.
2 Ogre kingdoms are powers
After a brief tease in Total War: Warhammer 2, the Ogre Kingdoms make their debut as a fully playable race in the third game. They are unique among factions for being composed almost entirely of large monsters, with no regular-sized infantry among them. On the battlefield, few can resist them.
While their campaign mechanics are slightly undercooked, with many players reporting that their “Ogre Contracts” aren’t worth completing, they have few equals on the battlefield. While so many large units can leave them slightly inflexible, few can withstand a charge from the Ogre Kingdoms.
1 Khorne shines like the god of war
Of the four Chaos Gods, Khorne is the most important to Warhammer III, being the Chaos god of blood, skulls, and battle. It’s fitting that his faction is potentially the strongest in the game. This is a simple mechanic, focused on battle to the exclusion of everything else.
Without much diplomacy or even colony building, the armies of Khorne exist to wage war and leave an empire to fill behind them. At this they excel. They have the strongest melee infantry in the game, and their legendary Lord Skarbrand is one of the most vicious melee warriors, capable of winning many battles on his own.
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